IMPLEMENTASI APLIKASI GAME AUTISME “AHADA” DI SLB BINA ANGGITA YOGYAKARTA

Afif Bimantara, Mohammad Suyanto, Eko Boedijanto

Intisari / Abstract


The use of multimedia-based educational program that incorporates some features to make this technology attractive for children with autism, it improves care for children with autism.

This research concentrate on the implementation of a computer-based learning app for children with autism named "Ahada" made to improve the ability of autistic children in the areas of motor, sensory, cognitive, and social. Trials conducted with three students with autism in SLB Development Anggita Yogyakarta with equal skill level and between the ages of 5-15 years.

Games on Ahada application is in conformity with the criteria of the right game for children with autism which is explained in classification in previous research. From the analysis of usability on existing games, it can be concluded that, the game can be used well by children with autism. Color analysis concluded that appliction appearance influenced toward autism users and adjustment of application appearance is needed.


Teks Lengkap:

PDF

Referensi


Widihastuti, S., 2001, Pola Pendidikan Anak Autis, Fajar Nugraha, Yogyakarta.

http://www.republika.co.id/berita/nasional/umum/13/04/09/mkz2un-112000-anak-indonesia-diperkirakan-menyandang-autisme, diakses tanggal 5 September 2013.

Murray, D. K. C., ,1997, Autism and Information Technology: Therapy with Computers. In Powell, S. and Jordan, R. (eds) Autism and Learning - A Guide to Good Practice, David Fulton Publishers, pp. 100-117, London.

Bartoli L.; Corradi C.; Garzotto F.; Valoriani M. 2009, Exploring Motion-based Touchless Games for Autistic Children’s Learning, Interaction Design and Children’13, June 24–27, 2013, New York City, New York, United States.

Kusrianto, A., 2007, Pengantar Desain Komunikasi Visual, Penerbit Andi, Yogyakarta.

Nielsen, J., 1994, Usability Engineering, Academic Press, Boston.

Prihati, Mustafid, Suharto, 2012, Penerapan Model Human Computer Interaction (HCI) dalam Analisis Sistem Informasi (Studi Kasus SAS Dikmenti DKI Jakarta), Magister Sistem Informasi Universitas Diponegoro.

Whalen, C.; Liden, L.; Ingersoll, B.; Dallaire, E.; Liden, S., 2006, Behavioral Improvements Associated with Computer-Assisted Instruction for Children with Developmental Disabilities, The Journal of Speech and Language Pathology - Applied Behavior Analysis, Volume 1 No.1 Winter 2006. 11-26.

Handojo, Y., 2009, Autisme pada anak: Menyiapkan anak autis untuk mandiri dan masuk sekolah reguler dengan Metode ABA Basic, PT. Bhuana Ilmu Populer Kelompok Gramedia, Jakarta.

Sugiyono, 2011, Metode Penelitian Kuantitatif Kualitatif dan R&D, Alfabeta, Bandung.

Miles, M. B.; Huberman, A. M., 1994, Qualitative Data Analysis: Source Book of New Methods, SAGE Publication, Beverly Hill.

Amber, R. B., 1983, Color Therapy, Aurora Press, USA.

American Psychiatric Association, 2000, Diagnostic and statistical manual of mental disorders-text revision (4th ed.), Washington, D.C.


Refbacks

  • Saat ini tidak ada refbacks.