EVALUASI METODE PELACAKAN TANPA MARKER PADA METAIO SDK UNTUK PENGEMBANGAN APLIKASI KUIS BERBASIS AUGMENTED REALITY DI MUSEUM

Aditya Rizki Yudiantika, Selo Sulistyo, Bimo Sunarfri Hantono

Abstract


Aplikasi Augmented Reality (AR) telah banyak diterapkan di berbagai bidang, salah satunya yaitu sebagai aplikasi edutainment pada museum. Beberapa penelitian mengenai aplikasi AR di museum telah dilakukan. Aplikasi AR tidak hanya sekadar menampilkan informasi yang berhubungan dengan objek museum, tetapi juga dapat dikembangkan menjadi aplikasi yang lebih interaktif, misalnya melalui permainan kuis sederhana. Salah satu hal penting dalam pengembangan aplikasi AR adalah metode pelacakan objek dalam museum. Beberapa metode pelacakan tanpa marker dipaparkan melalui paper ini. Metaio SDK dinilai sudah cukup untuk memenuhi kebutuhan pengembangan aplikasi kuis AR dengan pelacakan tanpa marker pada ponsel cerdas, yaitu dengan menggunakan metode FAST & Robust, SLAM, dan definisi konten dengan AREL. Dari hasil studi, kombinasi metodemetode tersebut menghasilkan pelacakan tanpa marker pada ponsel cerdas yang dapat mendeteksi ciri-ciri objek secara cepat, efisien, dan dapat bekerja secara real time. Selain itu, skenario aplikasi kuis AR dalam museum juga diusulkan dalam paper ini.


Full Text:

PDF

References


"Museum Definition," 31 10 2013. [Online]. Available: http://icom.museum/the-vision/museum-definition/.

R. T. Azuma, "A survey of augmented reality," Presence, pp. 355-385, 1997.

H. Mitsuhara, H. Ogata, K. Kanenishi and Y. Yano, "Real World Interaction Oriented Edutainment using Ubiquitous Devices," in Wireless, Mobile and Ubiquitous Technology in Education, 2006. WMUTE'06. Fourth IEEE International Workshop, 2006.

A. Giemza, P. Verheyen and H. U. Hoppe, "Challenges in scaling mobile learning applications: the example of quizzer," in Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference, 2012.

A. B. Tillon, I. Marchal and P. Houlier, "Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?," in IEEE International Symposium on Mixed and Augmented Reality, Basel, 2011.

A.-C. Haugstvedt and J. Krogstie, "Mobile augmented reality for cultural heritage: A technology acceptance study," in IEEE International Symposium on Mixed and Augmented Reality, Atlanta, 2012.

S. Kurkovsky, R. Koshy, V. Novak and P. Szul, "Current issues in handheld augmented reality," in Communications and Information Technology (ICCIT), 2012 International Conference, 2012.

T. Miyashita, P. Meier, T. Tachikawa, S. Orlic, T. Eble, V. Scholz and S. Lieberknecht, "An augmented reality museum guide. In," in Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, 2008.

J. Froschauer, J. Zweng, D. Merkl, M. Arends, D. Goldfarb and M. Weingartner, "ARTournament: A Mobile Casual Game to Explore Art History," in Advanced Learning Technologies (ICALT), 2012 IEEE 12th International Conference, 2012.

A. S. Al-Khalifa and H. S. & Al-Khalifa, "Developing Interactive Quizzes Using LAYAR (TM) Augmented Reality: Lessons Learned.," in Next Generation Mobile Applications, Services and Technologies (NGMAST), 2012 6th International Conference, 2012.

S. Siltanen, Theory and applications of marker-based augmented reality, Finland, 2012.

C. Schmid, R. Mohr and C. Bauckhage, "Evaluation of interest point detectors," in International Journal of computer vision, 2000.

J. Looser, R. e. Grasset and M. Billinghurst, "A 3D Flexible and Tangible Magic Lens in Augmented Reality," 2007.

T. Drummond and R. Cipolla, "Real-time visual tracking of complex structures," in Pattern Analysis and Machine Intelligence, IEEE Transactions, 2002.

Y. Yoon, A. Kosaka, J. B. Park and A. C. Kak, "A new approach to the use of edge extremities for model-based object tracking," in Robotics and Automation, 2005. ICRA 2005. Proceedings of the 2005 IEEE International Conference, 2005.

A. I. Comport, E. Marchand, M. Pressigout and F. Chaumette, "Real-time markerless tracking for augmented reality: the virtual visual servoing framework," in Visualization and Computer Graphics, IEEE Transactions, 2006.

L. Vacchetti, V. Lepetit and P. Fua, "Combining edge and texture information for real-time accurate 3d camera tracking.," in Mixed and Augmented Reality, 2004. ISMAR 2004. Third IEEE and ACM International Symposium, 2004.

D. G. Lowe, "Distinctive image features from scale-invariant keypoints," in International journal of computer vision, 2004.

H. Bay, A. Ess, T. Tuytelaars and L. Van Gool, "Speeded-up robust features (SURF)," in Computer vision and image understanding,, 2008.

M. Maidi and M. Preda, "Markerless tracking for mobile augmented reality," in Signal and Image Processing Applications (ICSIPA), 2011 IEEE International Conference, 2011.

"metaio Developer Portal," 31 10 2013. [Online]. Available: http://dev.metaio.com/.

M. Dawood, C. Cappelle, M. E. El Najjar, M. Khalil and D. Pomorski, "Harris, SIFT and SURF features comparison for vehicle localization based on virtual 3D model and camera.," in Image Processing Theory, Tools and Applications (IPTA), 2012 3rd International Conference, 2012.

E. Rosten, R. Porter and T. Drummond, "Faster and better: A machine learning approach to corner detection," in Pattern Analysis and Machine Intelligence, IEEE Transactions, 2010.

A. J. Davison, W. W. Mayol and D. W. Murray, "Real-time localization and mapping with wearable active vision.," in Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium, 2003.

A. J. Davison, "Real-time simultaneous localisation and mapping with a single camera," in Computer Vision, 2003. Proceedings. Ninth IEEE International Conference, 2003.

G. Klein and D. Murray, "Parallel tracking and mapping for small AR workspaces," in Mixed and Augmented Reality, 2007. ISMAR 2007. 6th IEEE and ACM International Symposium, 2007.


Refbacks

  • There are currently no refbacks.