MEMBANGUN APLIKASI PERMAINAN “AIRWAR” DI TELEPON GENGGAM BERBASIS JAVA MENGGUNAKAN NETBEANS IDE 6.5

Daniel Dedi Wahyudi, Emha Taufiq Luthfi

Intisari / Abstract


Technological developments in mobile devices is now growing rapidly. Today mobile phones are not only used as a communication tool but can also be used as a medium for play anytime and anywhere. Now this game is one of the default applications that must exist in every cell phone products and other gadgets. To the authors of this scientific application with the theme of building a "airwar" that can be used on mobile devices that support Java technology.

The devices used in the stage of making a program is a Java 2 Micro Edition (J2ME) programming language for applications that will run on mobile phones, with the management of the database using the Record Management System (RMS) as a nonvolatile storage medium in a MIDlet.

The advantages of the application "airwar" is that there are different degrees and levels of different difficulty levels within each level of the game. Application "airwar" already have a folder which is the background of the game's dynamic. In applications "airwar" There are features and try again next level that allows players to continue the game to the next level while successfully completing the game played and repeat the game if you fail to finish the game being played..


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Referensi


Prabowo Pudjo Widodo dan Herlawati. 2011. Menggunakan UML Unified Modeling language. Bandung: Informatika.

Purnama, Rangsang. 2010. Mari Mengenal J2ME. Jakarta: Prestasi Pustaka.

Shalahuddin.M dan Rosa A.S 2008. Pemrograman J2ME Belajar Cepat Pemrograman Perangkat Telekomunikasi Mobile Revisi 2008. Bandung: Informatika

Tim Dosen. 2009. Pedoman Penyusunan Penulisan Proposal Penelitian dan Skripsi. Yogyakarta: STMIK AMIKOM YOGYAKARTA.

http://www.gamedevid.org/forum/showthread.php?t=9795 (diakses tanggal 15 maret 2011 jam 22:27)

http://www.itgalary.com/forum_posts.asp?TID=655 (diakses tanggal 15 maret 2011 jam 22:27)

http://kizoed.blogspot.com/2011/01/membuat-menu-dengan-gambar.html (diakses tanggal 6 april 2011 jam 18:30).


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