EDUCATIONAL GAME "MENGENAL INDONESIA' AS A MEDIA INTRODUCING INDONESIA FOR THE KIDS

Falahah Falahah, Fadhila Alinda Irahali

Abstract


Educational game is a game especially for the kid,that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. 

In this research, we will develop the education game that has the main goal to introduce Indonesia to the learners. Games that will be built is android-based game that explore the knowledge or specific fact about certain region or provinces in Indonesia, so it will called as “Mengenal Indonesia”. This game is expected can act as a learning medium to introduce about Indonesia to the student, in interesting way. The game also be equipped with quiz about specific fact on the region that selected by the player.

The game is built through ADDIE model as an approach. ADDIE (Analysis, Design, Development, Implementation, and Evaluation) is an approach that common use in design a learning content.  The tools that used to build the game is FlashDevelop and using ActionScript 3.0 as programming language. After the game built, we conduct the survey to test the respond of the user. The result show that most of the user feel “Mengenal Indonesia” can help them improving knowledge about Indonesia.


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References


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