MODEL TINGKAT KESULITAN DINAMIS BERBASIS LOGIKA FUZZY PADA GAME WAYANG RAMAYANA

Ardiawan Bagus Harisa, Hanny Haryanto, Heru Agus Santoso

Abstract


Minat generasi muda terhadap kebudayaan Wayang semakin menurun, padahal Wayang memiliki banyak manfaat dalam bidang pendidikan dan kebudayaan. Game adalah media interaktif yang dapat digunakan sebagai sarana untuk melestarikan Wayang. Penelitian ini menggunakan logika fuzzy sebagai pendekatan untuk implementasi tingkat kesulitan dinamis pada game. Parameter input diambil dari atribut karakter pemain saat bermain, kemudian sistem akan mengolah dan mengklasifikasi pemain yang nantinya akan berdampak pada tingkat kesulitan dalam game. Parameter yang digunakan adalah sisa lifepoint, sisa waktu, kemampuan menyelesaikan tugas, tingkat kesulitan sebelumnya, tingkat keakuratan tembakan pemain, serta banyaknya pemain melakukan percobaan. Hasil dari penelitian ini adalah sistem mampu memodelkan tingkat kemampuan pemain sehingga menghasilkan tingkat kesulitan yang dinamis sesuai dengan kemampuan pemain tersebut.


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